#ifndef __DX2IMAGES_H__
#define __DX2IMAGES_H__

#include <string>

struct IDirect3DTexture9;
class DX;
class DXImage;

class DX2Images
{
public:
							DX2Images( std::wstring backFileURL, std::wstring foreFileURL, bool preload = false );
							~DX2Images();
	
	void					unload();

	IDirect3DTexture9*		textureBack();
	IDirect3DTexture9*		textureFore();
private:
	DXImage*				_imageBack;
	DXImage*				_imageFore;
};

#endif